Training mode uses the training character. Here is another video, showing off some of the other modes. I tried to crop it after the fact, but it made the video pixelate badly. IKEMEN is way more powerful than MUGEN, and I'm honestly shocked that more people haven't moved to it. Each character can have their own personal order within the game (ex Luke skywalker always fights certain star wars characters in sequence and Darth Vader is the end boss), as well as a global order for the characters in playing arcade mode. Ikemen can also pull multiple stages, and back ground music for each character. I may show off more videos of the screenpack including going through the other sections of IKEMEN such as bonus games, boss rush, free battle, etc. In those few select characters I have also fixed code, CLSN, sprite alignment, etc. For a few of my favorite characters in the roster I have also added new custom win poses, stances, intros, helpers, fatalities, etc. I added Electro's interactive stages and interactivity to the characters. (Just a simple franken-sprite moving body parts around to animate the stance) I animated 4 character's stances as they didn't have them. (I took a stance sprite and cut 25*25 portrait of their head). I replaced almost half the small portraits with custom ones. I think this just makes your select screen look cleaner than having mismatched portraits all over the place. I have gone through and made sure every character has an animated stance, and a small portrait taken from their in game sprites. This is the start to my IKEMEN select screen.
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